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			<title><![CDATA[Dota Guide - Doom bringer [Full]]]></title>
			<link>http://www.mymgn.com/board/showthread.php?22487-Dota-Guide-Doom-bringer-Full&amp;goto=newpost</link>
			<pubDate>Sat, 16 Jan 2010 14:45:56 GMT</pubDate>
			<description><![CDATA[*Table of Contents 
1. Informations about the hero 
 
    a) Attributes 
    b) Miscellaneous 
    c) Pros & Cons 
    d) Skills 
 
2. Skill Build]]></description>
			<content:encoded><![CDATA[<div><font size="2"><b><font color="blue">Table of Contents<br />
1. Informations about the hero<br />
<br />
    a) Attributes<br />
    b) Miscellaneous<br />
    c) Pros &amp; Cons<br />
    d) Skills<br />
<br />
2. Skill Build<br />
<br />
3. Early Game Strategy (LvL 1-5)<br />
<br />
4. Mid Game Strategy (LvL 6-15)<br />
<br />
5. Late Game Strategy (LvL 16-...)<br />
<br />
6. Mini Guide to LvL?Death<br />
<br />
    a) Bonus Damage<br />
    b) Cancel Animation<br />
<br />
7. Items<br />
<br />
    a) Core Items<br />
    b) Situational Items<br />
    c) Luxury Items<br />
    d) Rejected Items<br />
<br />
8. Item Build<br />
<br />
9. Drafting<br />
<br />
10. special neutrals for devouring </font><br />
<br />
1. Informations about the hero<br />
<br />
1.a) Attributes</b></font><br />
<img src="http://www.playdota.com/img/hero/37/character.gif" border="0" alt="" /><br />
<img src="http://www.playdota.com/forums/picture.php?albumid=464&amp;pictureid=5784" border="0" alt="" /><br />
 <b><font color="Red">Advanced Statistics</font></b><br />
    * <font color="DarkOrange"> Affiliation</font>: Scourge<br />
    * <font color="DarkOrange">Attack Animation</font>: 0.5 / 0.7<br />
    * <font color="DarkOrange">Damage</font>: 53 - 69<br />
    * <font color="DarkOrange">Casting Animation</font>: 0.3 / 0.51<br />
    * <font color="DarkOrange">Armor</font>: 3.2<br />
    * <font color="DarkOrange">Base Attack Time</font>: 1.7<br />
    * <font color="DarkOrange">Movespeed</font>: 300<br />
    * <font color="DarkOrange">Missile Speed</font>: Instant<br />
    * <font color="DarkOrange">Attack Range</font>: 150 (melee)<br />
    * <font color="DarkOrange">Sight Range</font>: 1800 / 800<br />
<br />
1.b)Miscellaneous<br />
<br />
<font color="Sienna"><b><font size="4">Background Story</font></b></font><br />
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.<br />
<br />
1.c)<b><font color="Lime">Pros</font> &amp; <font color="Red">Cons</font></b><br />
<br />
<font color="Lime">Pros</font><br />
<br />
[ <font color="Lime">+</font> ] Very powerful ultimate[with agha]<br />
[ <font color="Lime">+</font> ] Not much item dependent<br />
[ <font color="Lime">+</font> ] Impossible to keep from farming<br />
[ <font color="Lime">+</font> ] Early-mid game killer<br />
[ <font color="Lime">+</font> ] Very good Strength Grow<br />
[ <font color="Lime">+</font> ] Awesome ms due to Scorched Earth<br />
<br />
<font color="Red">Cons</font><br />
<br />
[ <font color="Red">-</font> ] Bad attackspeed, even in lategame[since Scoched earth provides only ms]<br />
[ <font color="Red">-</font> ] His ultimate can be denied<br />
[ <font color="Red">-</font> ] Needs items to do anything except his ultimate in lategame<br />
[ <font color="Red">- </font>] No real disable, only Full Silence (items+ abilities)<br />
<br />
1.d) Skills<br />
<b>Devour</b><br />
<img src="http://www.playdota.com/img/hero/37/skill-0.gif" border="0" alt="" /><br />
<br />
    * Ability Type: Active<br />
    * Targeting Type: Unit<br />
    * Ability Hotkey: E<br />
<br />
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.<br />
<br />
[Level 1] - 60 seconds cooldown, uses 60 Manapoints, creeps up to level 1, 40 bonus gold<br />
[Level 2] - 55 seconds cooldown, uses 60 Manapoints, creeps up to level 2, 60 bonus gold<br />
[Level 3] - 50 seconds cooldown, uses 60 Manapoints, creeps up to level 4, 80 bonus gold<br />
[Level 4] - 45 seconds cooldown, uses 60 Manapoints, creeps up to level 6, 100 bonus gold<br />
<br />
<b><font color="red"><u>Notes</u></font></b><br />
<br />
• Gives Lucifer the original bounty of the creep, along with the bonus gold corresponding to each level of the skill.<br />
• The less HP a unit had when it was devoured, the less time it will take Lucifer to devour it.<br />
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.<br />
• Goes through magic immunity.<br />
• You cannot devour ancient, mechanical or flying units.<br />
• Can target units of level 2/4/5/6.<br />
• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities. <br />
<br />
Scorched Earth<br />
<img src="http://www.playdota.com/img/hero/37/skill-1.gif" border="0" alt="" /><br />
<br />
    * Ability Type: Active<br />
    * Targeting Type: Instant<br />
    * Ability Hotkey: T<br />
<br />
Blankets the ground around Lucifer in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's attack and movement speed. Lasts 20 seconds.<br />
<br />
[Level 1] - 60 seconds cooldown, uses 60 Manapoints, Duration 8 sec ,Damages enemies / Heals Lucifer for 15 HP per second. Increases the movement speed of Lucifer by 20%<br />
[Level 2] - 50 seconds cooldown, uses 60 Manapoints, Duration 10 sec , Damages enemies / Heals Lucifer for 20 HP per second. Increases the movement speed of Lucifer by 20%<br />
[Level 3] - 40 seconds cooldown, uses 60 Manapoints,Duration 12 sec , Damages enemies / Heals Lucifer for 25 HP per second. Increases the movement speed of Lucifer by 20%<br />
[Level 4] - 30 seconds cooldown, uses 60 Manapoints, Duration 14 sec , Damages enemies / Heals Lucifer for 30 HP per second. Increases the movement speed of Lucifer by 20%<br />
<br />
<b><font color="red"><u>Notes</u></font></b><br />
<br />
• Damage type: magic<br />
• The flames follow Doombringer for the duration of the ability.<br />
<br />
LVL? Death<br />
<img src="http://www.playdota.com/img/hero/37/skill-2.gif" border="0" alt="" /><br />
<br />
    * Ability Type: Active<br />
    * Targeting Type: Unit<br />
    * Ability Hotkey: V<br />
<br />
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. <br />
<br />
[Level 1] - Deals 100 damage. Deals 250 bonus damage if the level of the target is a multiple of 6 (6, 12, 18, 24)<br />
[Level 2] - Deals 150 damage. Deals 250 bonus damage if the level of the target is a multiple of 5 (5, 10, 15, 20, 25)<br />
[Level 3] - Deals 200 damage. Deals 250 bonus damage if the level of the target is a multiple of 4 (4, 8, 12, 16, 20, 24)<br />
[Level 4] - Deals 250 damage. Deals 250 bonus damage if the level of the target is a multiple of 3 (3, 6, 9, 12, 15, 18, 21, 24)<br />
<br />
<b><font color="red"><u>Notes</u></font></b><br />
<br />
• Damage type: magic (base damage and bonus damage).<br />
• Causes a mini-stun that can effectively interrupt enemy actions.<br />
<br />
<br />
Doom<br />
<img src="http://www.playdota.com/img/hero/37/skill-3.gif" border="0" alt="" /><br />
<br />
    * Ability Type: Active<br />
    * Targeting Type: Unit<br />
    * Ability Hotkey: D<br />
<br />
 The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. Can be improved by Aghanim's Scepter.<br />
<br />
[Level 1] - Deals 30 (50*) damage per second and fully silences the target, 14 sec. duration, uses 150 manapoints<br />
[Level 2] - Deals 50 (80*) damage per second and fully silences the target, 14 sec duration, uses 200 manapoints<br />
[Level 3] - Deals 70 (110*) damage per second and fully silences the target, 14 sec duration, uses 250 manapoints<br />
<br />
<b><font color="red"><u>Notes</u></font></b><br />
<br />
• Damage type: magic<br />
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.<br />
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.<br />
• Can be improved by Aghanim's Scepter (* shows the improved values).<br />
<br />
<font color="Purple"><font size="4"><b>2. Skillorder &amp; Variations</b></font></font><br />
<br />
Normally you should skill like this:<br />
<br />
    [Level 1] Devour<br />
    [Level 2] LVL? Death<br />
    [Level 3] Devour<br />
    [Level 4] LVL? Death<br />
    [Level 5] Nothing<br />
    [Level 6] Doom<br />
    [Level 7] Nothing<br />
    [Level 8] Devour<br />
    [Level 9] Devour<br />
    [Level 10] Scorched Earth<br />
    [Level 11] Doom<br />
    [Level 12] Scorched Earth<br />
    [Level 13] Scorched Earth<br />
    [Level 14] Scorched Earth<br />
    [Level 15] Stats<br />
    [Level 16] Doom<br />
    [Level 17- 25] Stats<br />
<br />
<br />
<b><font color="Purple"><font size="4">3. Early Game Strategy (LvL 1-5)</font></font></b><br />
<br />
Step back and farm. Hardly will you need to exit your lane to gank until like level 5. Try not to Devour full life creeps so that you are able to Devour another creep as soon as the cooldown ends. Don't use LvL?Death to nuke unless you are really able to kill your enemy or the bonus applies.<br />
<br />
Take part into minor ganks that happen near your lane, also call for ganks on your lane, specially if you are facing a carry.<br />
See Drafting for discussion on Doom's laning.<br />
<br />
<br />
<b><font color="Purple"><font size="4">4. Mid Game Strategy (LvL 6-15)</font><br />
</font></b><br />
<br />
Gank whenever your ult is available, always help your team with counter ganks, and by always, I mean always... carry a TP and use it right when your team goes for the counter gank. Don't forget to farm, but don't forget to gank.<br />
<br />
Focus the ganks on the carries, but not your ulti. You are suposed to disable the most dangerous hero around with your ult. Saving it may mean that you are going to disable / kill an even more dangerous hero and it may save an ally or two but it may mean that you are going to miss a kill and risk your whole team's safety also. Read: Use Doom whenever you need to use it, be it to deny Lich from casting his ult or to kill an LolI'mGoingToBlinkNow Morphling.<br />
<br />
Now, from LvL 11-15, the more the clock marks, the more you need to gank, You should already have Aghanims or Boots of Travels or both. Go ganking frenzy, don't be afraid to ult full life heroes, just be sure that you are dishing a powerful hero away from battle even before it begins. Also be sure that your allies will follow up in the battle.<br />
<br />
<b><font color="Purple"><font size="4">5. Late Game Strategy (LvL 16-...)</font><br />
</font></b><br />
<br />
Gank. Always take part on team battles with ease, initiating who you need to initiate and go tank if you did initiate properly. If you fail to initiate, e.g. you tried to Doom the Pandaren Brewmaster but he was able to blink-clap-ult before you could even lay a hand on him, <b>step back and try again later</b>. Ulting an already useless hero like ES or Lich after they casted their ultimates is not advisable. Just retreat if you can't win (and you aren't likely going to win if you failed to initiate).<br />
<br />
Spam Scorched Earth, don't refrain to use Devour but use it only on very low life creeps and neutrals. Cast LvL?Death on the proper heroes, cancel chanelling spells and <b>cancel enemy heroes's animation</b> so that they miss their target. This can save lifes.<br />
<br />
You did not farm a lot the whole game to stand out of the battle casting spells. Do not be afraid to blink in and LvL?Death AND Doom your target. Oh and yes, LvL?Death first and rapidly Doom after it, then hit, it's important because your targets are likely to get Linkens Sphere if you focus them too much. Foolish them, go for the combo, you can do it.<br />
<br />
Use Scorched Earth on your enemies's &quot;side of the field&quot; to deny heroes from blinking at your allies. Use it on every cooldown and cover all the field you are able to cover so that you can run around more swiftly. The next LvL?Death will be focused on those you will &quot;crit&quot; on aka deal bonus damage. Always try to cancel chanelling skills with it and cancel animation.<br />
<br />
6. <b><font color="Purple"><font size="4">Mini Guide to LvL?Death</font></font></b><br />
<br />
6.a) Bonus Damage<br />
<br />
The Bonus Damage is a second instance of damage, it won't be blocked by Linkens and will be applied right after the main damage procs.<br />
<br />
Also, the heroes table show the level of the enemy heroes, so pick your targets for LvL?Death before going to gank / fight. Typing -matchup (-ma) does the same thing for you.<br />
<br />
6.b) Cancel Animation<br />
<br />
It is not about your animation, it is about your enemies's. Have you ever seen Earthshaker struggling to cast Fissure or Totem while close to an enemy Clockwerk Goblin with Battery Assault on? It is the same concept except that you have only one instance of cancelling the enemy animation.<br />
<br />
This can help an ally catch up and disable a Queen of Pain that was about to blink, however you forced her to do the animation once again by casting right before she could blink. Cast it to delay Zeus's bolt from hitting the target so that your ally can use a charge on his bottle or hide in fog. Cast it to mess with Warlock's timing on the Infernal and therefore allow your ally Shadow Fiend to ult properly.<br />
<br />
<b><font color="Purple"><font size="4">7. Items</font></font></b><br />
<br />
7.a) Core Items<br />
<br />
<img src="http://www.playdota.com/img/items/94/icon.jpg" border="0" alt="" /><br />
<br />
Core. Don't even think before buying this item. You <b>need</b> it.<br />
<br />
<img src="http://www.playdota.com/img/items/25/icon.jpg" border="0" alt="" /><br />
<br />
Great for runewhoring and getting that extra mana to grab that kill with LvL?Death and for healing purposes. Can save your life.<br />
<br />
<img src="http://www.playdota.com/img/items/106/icon.jpg" border="0" alt="" /><br />
<br />
Deals more damage and cooldowns faster. It also buffs your stats. Do I even need to say that you need to get it?<br />
Guinsoo's is a good alternative for Aghanim's if you need to go for a way more ganking strategy.<br />
<br />
<img src="http://www.playdota.com/img/items/92/icon.jpg" border="0" alt="" /><img src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SRQF_0wbasI/AAAAAAAAAbg/NAb1t1vKP6Y/s400/BTNPhaseBoots.gif" border="0" alt="" /><br />
<br />
You can farm it, you benefit out of it, you rice with it, you abuse the speed it gives, you buy it. Phase is good for moving around too, but it won't let you globaly gank and farm. Power Treads are useful if you aren't doing well.Or alternative you can buy phase boots , good for running and phasing/hunting in battles.<br />
<br />
<img src="http://www.playdota.com/img/items/14/icon.jpg" border="0" alt="" /><br />
<br />
Blink Dagger lets you initiate with ease against any hero lineup or whatever you face. Having vision of your enemies is crucial. Don't underestimate this item, it is a bit hard to use. Remember to dodge projectiles with it and use it to move around without spamming, because you may need it for later.<br />
Lothar's Edge is an alternative to Dagger.<br />
<br />
<img src="http://www.playdota.com/img/items/77/icon.jpg" border="0" alt="" /><br />
<br />
It is both useful for initiating and for retreating. It is more costy than Dagger, but the backstab is just too useful.<br />
If you can get it very fast, you will just benefit a huge lot from it. You'll rice better because you have a escape mechanism, will be able to scout for ganks and land that extra hit/nuke and grab more kills. It is a good item, but imba countered by true sight, really. Alternative to Dagger, don't do the mistake to take both items, it is not necessary.<br />
<br />
7.b) Situational Items<br />
<br />
<img src="http://www.playdota.com/img/items/107/icon.jpg" border="0" alt="" /><br />
<br />
Imba double ulti. Go in, LvL?Death + Doom two targets, fight. But you need to be very fast and have the mana pool to do so.<br />
<br />
<img src="http://www.playdota.com/img/items/69/icon.jpg" border="0" alt="" /><br />
<br />
Also buffs your farming but it may be way more than what you need to farm. Again, it is nice to get it as soon as possible, 15~20 min is awesome, 20~25 min is fine, if you can't buy it by then, go for Aghanim. You can get Radiance if you are facing squishy heroes and/or blinkers.<br />
<br />
<img src="http://www.playdota.com/img/items/116/icon.jpg" border="0" alt="" /><img src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/SjX3_dztq9I/AAAAAAAAA6Y/iaRKEMB5_Mw/s400/Pipe+of+insight.jpg" border="0" alt="" /><br />
<br />
Useful against heroes with a lot of magical damage.<br />
<br />
<img src="http://www.playdota.com/img/items/110/icon.jpg" border="0" alt="" /><br />
<br />
Useful against heroes with a lot of physical damage.<br />
<br />
<img src="http://www.playdota.com/img/items/104/icon.jpg" border="0" alt="" /><br />
<br />
Very useful item, boosts the move speed of your team, provides mana burn and true vision.<br />
<br />
<img src="http://www.playdota.com/img/items/101/icon.jpg" border="0" alt="" /><img src="http://www.playdota.com/img/items/102/icon.jpg" border="0" alt="" /><img src="http://www.playdota.com/img/items/7/icon.jpg" border="0" alt="" /><br />
<br />
Supportive items. Get as a 5th~6th item. <br />
<br />
<img src="http://www.playdota.com/img/items/99/icon.jpg" border="0" alt="" /><br />
<br />
Guinsoo's used to be the core item for Doom before the Aghanim buff. He benefits a lot out of it for the ganking and the mana regen and mana pool boosts. You may want to get it for stunt kills while ganking, it is really awesome.<br />
<br />
<img src="http://www.playdota.com/img/items/108/icon.jpg" border="0" alt="" /><br />
<br />
Only useful against strong initiators like Tidehunter, Demon Witch, Earthshaker, Sand King, Shadow Shaman and Invoker.<br />
<br />
<img src="http://www.playdota.com/img/items/100/icon.jpg" border="0" alt="" /><br />
<br />
If you need to silence yet another target.(not so good although)<br />
<br />
<img src="http://www.playdota.com/img/items/114/icon.jpg" border="0" alt="" /><img src="http://www.playdota.com/img/items/103/icon.jpg" border="0" alt="" /><br />
<br />
Special hit this season. Post core items. (and my favourite dota-way ^^)<br />
<br />
7.c) Luxury Items<br />
<br />
<img src="http://www.playdota.com/img/items/8/icon.jpg" border="0" alt="" /><img src="http://www.playdota.com/img/items/112/icon.jpg" border="0" alt="" /><br />
<br />
Become more tankish.<br />
<br />
<img src="http://www.playdota.com/img/items/20/icon.jpg" border="0" alt="" /><img src="http://www.playdota.com/img/items/125/icon.jpg" border="0" alt="" /><br />
<br />
Against mass physical damage lineups.<br />
<br />
<img src="http://www.playdota.com/img/items/88/icon.JPG" border="0" alt="" /><br />
<br />
If the game drags on too long.<br />
<br />
<img src="http://www.playdota.com/img/items/74/icon.jpg" border="0" alt="" /><br />
<br />
good item-cleaner for some curses e.g venom,bloodseeker <br />
<br />
<img src="http://www.playdota.com/img/items/84/icon.jpg" border="0" alt="" /><br />
<br />
Imba counter to Warlock, Omniknight, Broodmother and Rogue Knight.<br />
<br />
7.d) Rejected Items<br />
<br />
Everything else. xD<br />
<br />
<b><font color="Purple"><font size="4">8. Item Builds</font></font></b><br />
<br />
     <font size="4"><font color="DeepSkyBlue">- At base - (if it is picked by u e.g {ap,cm,sd.... etc}</font> </font><br />
<br />
<img src="http://www.imagecows.com/uploads/ae23-Gauntlets%20of%20Strength.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/ae23-Gauntlets%20of%20Strength.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/a08b-Ironwood%20Branch.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/a08b-Ironwood%20Branch.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/9ca1-Ancient%20Tango.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/f902-Clarity%20Potion.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/f902-Clarity%20Potion.gif" border="0" alt="" /><br />
<br />
<b><font color="DeepSkyBlue"><font size="4">- At base - (if mode is -ar) </font></font></b><br />
<br />
<img src="http://www.imagecows.com/uploads/ae23-Gauntlets%20of%20Strength.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/ae23-Gauntlets%20of%20Strength.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/c14a-Circlet.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/c14a-Circlet.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/9ca1-Ancient%20Tango.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/f902-Clarity%20Potion.gif" border="0" alt="" /><br />
<br />
P.S try farm asap 3-4 creeps to buy <img src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SjX3jkHOhAI/AAAAAAAAA54/CmDOBCLSJVc/s400/Quelling+Blade.jpg" border="0" alt="" /><br />
<br />
<font color="DeepSkyBlue"><b><font size="4">- 3~7 minutes mark -</font></b></font><br />
<br />
<img src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SjhvUtkijHI/AAAAAAAAA9w/GJRWrF7DO84/s400/Empty+Bottle.jpg" border="0" alt="" /><img src="http://www.imagecows.com/uploads/ea63-Boots%20of%20Speed.gif" border="0" alt="" /><img src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SRQF_n-P7FI/AAAAAAAAAbQ/zMlpUkdRsjY/s400/BTNStarWand.gif" border="0" alt="" /><br />
<br />
<font size="4"><b><font color="deepskyblue">- 11~15 minutes mark -</font></b></font><br />
<br />
<img src="http://www.imagecows.com/uploads/60fc-Point%20Booster.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/b610-Ogre%20Axe.gif" border="0" alt="" /><img src="http://www.imagecows.com/uploads/eb83-Staff%20of%20Wizardry.gif" border="0" alt="" /><br />
<br />
<font size="4"><b><font color="deepskyblue">- 15~18 minutes mark - </font></b></font><br />
<br />
<img src="http://www.imagecows.com/uploads/da39-Aghanim%20Scepter.gif" border="0" alt="" /><br />
<br />
the rest is up to you :)<br />
<br />
<b><font size="4"><font color="purple">9.  Drafting</font></font></b><br />
<br />
Doom Bringer is the obvious counter to whichever gay hero that can't contribute to a team battle just by attacking, such as Storm Spirit and Queen of Pain.<br />
But it isn't as easy as it goes. Doom usually needs a solo lane to go on, he can be countered, also he needs initiators to follow him up and gankers to help Doom farm well early.<br />
<br />
9.a) Doom &amp; his team<br />
<br />
Blink Dagger Doom is useful provided that he has the vision to initiate, so having scouters is just amazing. If there is no way of having vision by scouters or if Doom could be useful scouting by himself, Lothar's can do it's job. Upside is the very abusable Backstab and WW is an awesome escaping mechanism, downside is that it is not instant as Dagger, inefective near towers or sentries and a bit more costy.<br />
<br />
9.b) Allies<br />
<br />
Early Gankers, Roamers &amp; Junglers<br />
<br />
They gank, you farm. Their disables are very useful for you to cast LvL?Death twice on your target early.<br />
<br />
Effective inlane with Doom<br />
<br />
Special mention to CM and KotL, who let you spam your LvL?Death nastily, also they have harassing skills (bite, leak). And Witch Doctor -&gt; Cask + Maledict + Hit + LvL?Death (with bonus) + Hit = Profit?<br />
<br />
Scouters<br />
<br />
They can reveal your target. Props for Zeus and Spectre for obvious reason, Venge for giving large vision and denying blinks, NA for insta gibs and ganks, Weaver, Lanaya and Beastmaster for global MH. For all those who will come here to complain about Invoker, just think about Tornado + EMP + Doom. What can you do to dodge it? Nothing. The other heroes that can scout can't help Doom really because they have better uses for their spells. And Levi can simply blink + Ravage in no problem, the AOE is so huge that he will always hit who he wants to.<br />
<br />
9.c) Enemies<br />
<br />
Disablers <br />
<br />
Those heroes take priority, there are other doomable heroes such as Lich and Enigma, but seriously there are other ways to take them down. But for those I listed here, they can make all the difference on a team battle and you should disable them.<br />
<br />
10. <font color="Purple"><b><font size="4">Special neutrals for devouring</font></b></font><br />
<br />
<b><font color="Lime">Alpha Wolf</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/980/alphawolfmp9.jpg" border="0" alt="" /><br />
<br />
Abilities: Command Aura that gives 30% extra damage to the attack of nearby friendly units.<br />
Critical Strike that has a 20% chance to do 2 times normal damage.<br />
<br />
<b><font color="Lime">Centaur Khan</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/3079/centaurkhanne1.jpg" border="0" alt="" /><br />
<br />
Hoof Stomp (100 mana, 20 sec CD) that does 25 damage and stuns for 2 seconds in roughly 200 aoe.<br />
Endurance Aura that increases the attack rate by 15% of nearby friendly units.<br />
<br />
<b><font color="Lime">Dark Troll Warlord</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/7427/darktrollwarlordcw2.jpg" border="0" alt="" /><br />
<br />
Abilities: Ensnare (150 mana) that causes a target unit to be bound to the ground for 1.5 secs. (550 cast range)<br />
Raise Dead (50 mana, 25 sec cd) that raises 2 skeletons from a corpse<br />
<br />
<b><font color="Lime">Enraged Wildkin</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/3037/enragedwildkinwh6.jpg" border="0" alt="" /><br />
<br />
Abilities: Tornado (200 mana) is summoned that is controllable and slows enemy units' movement and attack speed while damaging them. Lasts for 30 seconds.<br />
<br />
<font color="Lime"><b>Forest Troll High Priest</b></font><br />
<br />
<img src="http://img149.imageshack.us/img149/434/foresttrollhighpriestjs1.jpg" border="0" alt="" /><br />
<br />
Abilities:Heal (5 mana, no CD) that heals 15 hp.<br />
<br />
<b><font color="Lime">Ghost</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/9229/ghostbe5.jpg" border="0" alt="" /><br />
<br />
Abilities: Frost Attack (12 mana, 0 sec CD) that slows the enemy's movement and attack speed by 20%.<br />
<br />
<b><font color="Lime">Kobold Taskmaster</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/841/koboldtaskmasteryi3.jpg" border="0" alt="" /><br />
<br />
Abilities:Speed Aura that increases the movement speed of nearby friendly units by 12%.<br />
<br />
<b><font color="Lime">Ogre Magi</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/9098/ogremagiam9.jpg" border="0" alt="" /><br />
<br />
Frost Armor (40 mana, 5 sec CD) that adds 8 armor and slows melee units attacking it for 5 seconds. Lasts 45 seconds.<br />
<br />
Polar Furbolg Ursa Warrior<br />
<br />
<img src="http://img149.imageshack.us/img149/6786/polarfurbolgursawarriorqz9.jpg" border="0" alt="" /><br />
<br />
Thunder Clap (100 mana, 12 sec CD) that deals 150 damange to nearby units and slowing their movement and attack speeds by 25% for 3 seconds.<br />
<br />
Satyr Hellcaller<br />
<br />
<img src="http://img149.imageshack.us/img149/685/satyrhellcallerfx7.jpg" border="0" alt="" /><br />
<br />
Shockwave (100 mana, 8 sec CD) that deals 100 damage to land units in a line (no damage to buildings as of 6.40).<br />
Unholy Aura that increases hp regeneration by 3 hp/sec of nearby friendly units.<br />
<br />
Satyr Soulstealer<br />
<br />
<img src="http://img149.imageshack.us/img149/1783/satyrsoulstealersb2.jpg" border="0" alt="" /><br />
<br />
Mana Burns (50 mana, 18 sec CD) 100 mana of an enemy unit.<br />
<br />
<b><font color="Lime"> Satyr Trickster</font></b><br />
<br />
<img src="http://img149.imageshack.us/img149/1951/satyrtricksternf2.jpg" border="0" alt="" /><br />
<br />
Purge (75 mana, 5 sec CD) that slows the movement speed of its target by a factor of 5 for 5 seconds. Also deals 400 damage to summoned units.<br />
<br />
P.S A big thx to DarkMedina for posting some the large part also he thx those two guys (n!ght , Shorttail ) so i will thank too :p <br />
<br />
source : <font color="Orange">http://www.playdota.com , <a href="http://forums.dota-allstars.com" target="_blank">http://forums.dota-allstars.com</a></font> <br />
<br />
P.S akoma to doulevw gia afto min spammarete tpt :) thx<br />
<br />
<img src="http://www.playdota.com/img/art/5237/fanart/f1247301678.jpg" border="0" alt="" /></div>

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