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  1. #1
    Rank: Wanderer
    • Join Date: Jan 2010
    • Posts: 38

    Default Suggestion for DDos and spam bots

    Hello, RGC Codders!
    I have suggestion on how to make it at least difficult about botnet masters ddos your hostbots and platform.
    Ok so the main think in ddos is flood,right?
    Bots join rgc and start sign over and over again which make your hostbots hostgames.If i remmeber right each hostbot(at least this onces we were using on GGC) can host arround 10 games at the same time. You can put some timeperiod between Signing in games( Like 5 seconds).This will make the flood at least bearable for your hostbots (Also it will be rly usefull also in the late hours when big amount of users use one room ).

    The other suggestion is to implement some kind of captcha !? ( http://en.wikipedia.org/wiki/CAPTCHA )
    But take care with choosing the most pleasent way for users to differentiate ppl from flooding bots cuz making them each time to write blablalba will be annoying i guess.
    Best of luck,
    n1ce0ne!

  2. #2

    Default

    Quote Originally Posted by [n1ce0ne] View Post
    Hello, RGC Codders!
    I have suggestion on how to make it at least difficult about botnet masters ddos your hostbots and platform.
    Ok so the main think in ddos is flood,right?
    Bots join rgc and start sign over and over again which make your hostbots hostgames.If i remmeber right each hostbot(at least this onces we were using on GGC) can host arround 10 games at the same time. You can put some timeperiod between Signing in games( Like 5 seconds).This will make the flood at least bearable for your hostbots (Also it will be rly usefull also in the late hours when big amount of users use one room ).

    The other suggestion is to implement some kind of captcha !? ( http://en.wikipedia.org/wiki/CAPTCHA )
    But take care with choosing the most pleasent way for users to differentiate ppl from flooding bots cuz making them each time to write blablalba will be annoying i guess.
    Best of luck,
    n1ce0ne!

    There are no bots that flood the bots, normal users are doing that. The biggest problem with DDOS is that there is no protection against it, or if there is, it's very expensive. If a game goes without players for 1minute i think, it gets automaticly unhosted. Our server for EU atleast is holding up, if there is a need, we will add another one.

    Not sure where or why you want to add the captcha, it would be rather difficult to add and annoying to have around, instead there will (possibly) be a coded maintenance bot, that monitors the chat and moderates it if needed.

    Thanks for the suggestions.
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         private function 
    __construct(){ 
            
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    ?>

  3. #3
    Rank: Wanderer
    • Join Date: Jan 2010
    • Posts: 38

    Default

    The whole idea is that you get ddos-ed by botmasters that use botnet to flood you with fake accounts(bots) that join rgc and Sign games.But bots are not humains so Captcha will be a big difficulty for the masters to infiltrate in RGC.
    And actually the protection of ddos attacks is not that expensive...arround 200-400$ per mounth. And this is price in the dawn of ddos protection... There is also hardware solutions but idk if RGC have direct access to the servers.

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