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Thread: Some Questions

  1. #1
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 27

    Default Some Questions

    Just visited your website. Nice work. Especially the screenshots look great.

    Could you tell us something about yourself? Where is Lullaby based? What are your developing experiences? How many people are involved?

    And: Have you found a (international) publisher?

  2. #2
    Rank: Rookie
    • Join Date: Oct 2005
    • Posts: 14

    Default Re: Some Questions

    >Just visited your website. Nice work. Especially the screenshots look great.

    Thank you.

    >Could you tell us something about yourself?

    Lullaby Studios is small team working on a single project now. We have big plans, but now all our efforts are concentrated on "Hidden rooms".

    >Where is Lullaby based?

    We're divided in 2 parts. One part is based in Russian Federation, second part - in Bulgaria.

    >What are your developing experiences?

    All team members are proffesionals from gamedev or advertisment industries.

    > How many people are involved?

    About 10 for now.

    >And: Have you found a (international) publisher?

    To be frank, we didn't try to find a publisher yet.. But we'll make it soon because our Publisher's pack is almost finished.

  3. #3
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 27

    Default Re: Some Questions

    One of the most important questions for me:
    What kind of puzzles will we get to solve?

    Will there be dialogue-based puzzles (a long forgotten art since Lucasarts' days) Inventory puzzles, boring machine puzzles , anything else?

  4. #4
    Rank: Rookie
    • Join Date: Oct 2005
    • Posts: 14

    Default Re: Some Questions

    2papapichu

    "Hidden rooms" will have different types of puzzles. Our dialogue system is simple and we will not make complicated dialogue puzzles, but there will be places when game's progress must be achieved by correct using of dialogues.

    Then, second type of puzzles is working with objects. Such tasks are standard for the adventure gaming.

    And the last type of puzzles is built-in special puzzles. There will not be any codes or something likes that. Just brain-storming. For example, player needs to get somebody off the specific room. He calls him by phone and plays correct phrases of correct person with pocket recorder.

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