General
Bug Fixes
Fixed a bug causing Sentinel wins not to count towards achievements progress.
Fixed a bug causing Sentinel achievements not to count towards Tank Achievement progress.
Fixed a bug causing certain abilities inflicted on a stealthed bloodlines to "shake" the screen.
Training
Added basic training for Igniter, Spear Master and Glutton.
Achievements
Bloodline "Minor achievements" win requirement increased to 5 from 1.
A new section for the Training Achievements has been added.
Added achievements related to the Igniter, Spear Master and Glutton challenges.
Matchmaking
Estimated Grade has been removed.
3v3 Teams will now recieve rewards every 50th win in a season.
Blood Coin gain in Team 3v3 increased from 125% to 150%.
Parties with more than 2 players will now be unable to queue for Solo Matchmaking.
Rating required for grades in Solo Matchmaking and 2v2 Team Matchmaking has been increased by 5%.
Other
Players will now get progression rewards as they reach certain levels. (Current players will recieve these as they login)
Bundles will now be shown when multiple items are unlocked at the same time.
Daily Blood Coin Bonus Pool increased from 400 to 600.
The winning avatars in the Community Avatar Contest has been added. (Winners can be found here)
Balance
Ranid Assassin
Blade Flurry (M1)
Energy gain increased to 6% from 5%.
Ravener
Earth Crush (F)
Fixed a bug causing Ravener to become immune to pulls directly after casting this spell.
Reaver
Blade Strike (M1)
Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.
Dragoon Strike (Spacebar)
Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.
Roundhouse Kick (E)
Incapacitate duration decreased to 1.6 from 1.8.
Stalker
Quick Strike(M1)
Damage on third consecutive hit down to 160 from 170.
Alchemist
Barrier (Space)
Maximum absorb decreased to 440 from 460.
Astronomer
Spectro Strike (M1)
Sun Shadow
Movement Speed decrease percentage reduced to 25% from 33%.
Sun Light (M2)
Healing increased to 160 from 150.
Sun Dust
Recieved healing increase percentage reduced to 6% from 7%.
Aurora (EX1)
Healing increased to 220 from 200.
Solar Charge (R)
Now has a cast time of 0.2s.
Healing increased to 110 from 90.
Damage increased to 110 from 90.
Solar Haste
Movement speed increased to 25% from 15%.
Dryad
Nature's Wonder (Q)
Now correctly displays as a Target Ground ability.
Should now display correct damage dealt.
Amplify no longer triggers when cast on a parried target.
Fixed a bug making Healing Ward unkillable when inside the Nature's Wonder.
Suggestive Tune (E)
Fixed a bug causing this ability to be non-negatable when reflected.
Grimrog
Healing Ward (Q)
Damage reduction reduced to 15% from 20%.
Claw Fury (R)
Slow percentage decreased to 20% from 25%.
Melee attack speed increase reduced to 50% from 60% .
Psychopomp
Mind Transfer (Spacebar)
No longer gets dispelled by tranced teammates.
Engineer
Boomstick (M1)
Range increased to 82 from 64.
Seeker
Blitz (Spacebar)
Now has a instant cast time.
Illusion (R)
Now has a cast time of 0.2s.
Invisibility duration increased to 1.5s from 1.3s.
Glutton
Stoneshield (R)
Maximum absorb decreased to 360 from 400.
Damage dealt on direct attacks reduced to 80 from 90.
Metal Warden
Magnetic Orb (Spacebar)
Fixed a bug causing abilities to be falsely show as on cooldown when casted.
Thorn
Treacherous Roots (R)
Maximum absorb decreased to 320 from 340.
Healing percentage lowered to 40% from 50%.
Sentinel
Stone Grapple (M2)
Slow reduced to 25% from 33%.
Fissure (E)
Weaken reduced to 30% from 40%.
Healing Surge (EX 2)
Healing range changed to 180 - 320 from 180 - 380.
Stone Grapple (M2)
Slow reduced to 25% from 33%.
Traits
Energy Gain from 1 expertise point decreased to 0.03% from 0.04.
Medallions
Meteor Shard
Energy Cost increased to 45 from 40.
Webi's Void Stone
Energy Cost increased to 35 from 30.
Talisman of Teleportation
Energy Cost decreased to 70 from 80