PDA

View Full Version : The Sapphire Claw development



soundguy
28-11-2006, 09:21 PM
Hey Steve.
We're all waiting for The Sapphire Claw...
I have a bunch of questions.
First, how are you funding it's developemnt ? through revenues from other games like Mr. Smoozles Goes Nutso, and the comics series?

What made you stop development in it and switch focus to other games ?

I'm using WME myself for my game and an active member of the WME community, and I would like to hear your thoughts about developing with it. In my opinion it's a great engine.
Who's coding the game for you ? Yourself or another programmer ?

Have Mr. Smoozles Goes Nutso been commercially successful ?

In any case good luck with the games and the comics. They are wonderful.

Oded

Steve Ince
28-11-2006, 09:33 PM
My, you're inquisitive. :)

The Sapphire Claw is not going to be cheap to make, so funding it really needs to come from a publisher. So far this has not materialised, but I live in hope.

I was hoping that Mr. Smoozles Goes Nutso would be a stepping stone towards self-funding, long term. However, in spite of the great critical acclaim it's not been the commercial success I'd hoped for. Although I created it as an arcade game with plenty of adventure elements that I was sure adventure players would enjoy, this has clearly not proved to be the case. the most valuable thing I've taken from this was the fact that mixing genres is a suicidal approach.

I didn't stop development of Sapphire Claw as such. It was always my intention to develop a working prototype and create a series of design and proposal documents. Once this was in place it was a case of showing it around and getting on with other things. So far I haven't been able to return to SC in a meaningful way.

I love WME. It's such a cool environment in which to work that you can put the basics of a game together very quickly. The tools are such that I don't need a programmer for Sapphire Claw (I don't really class the scripting as coding).

I am looking at doing a project that will mean I work with a talented programmer with tons of experience. It's going to be a PnC adventure but with some exciting gameplay enhancements. But no action. :)

Thanks for your kind compliments.

soundguy
28-11-2006, 10:06 PM
I'm sure am inquisitive, but then again, i ask the same questions everybody. Some answer ;-)

Thanks for the info, And, I wish you good luck with fundings, I hope to see and play JC soon.

Oded

Steve Ince
28-11-2006, 10:16 PM
Thanks. I'm sure you will one day.

axelkothe
29-11-2006, 11:24 PM
The Sapphire Claw is not going to be cheap to make, so funding it really needs to come from a publisher. So far this has not materialised, but I live in hope.

I didn't stop development of Sapphire Claw as such. It was always my intention to develop a working prototype and create a series of design and proposal documents. Once this was in place it was a case of showing it around and getting on with other things. So far I haven't been able to return to SC in a meaningful way.


May I direct your attention to this thread:

http://250.215.232.72.reverse.layeredtech.com/~adeu/forum//index.php?topic=1414.0

;)

Steve Ince
30-11-2006, 10:38 AM
Thanks Axelkothe. I'll look into this further.