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View Full Version : JACINTO JONES: IMAGES (screenshoots, concept arts...)



Totemgames
30-11-2007, 09:27 AM
First Screenshoots:

http://www.toodaim.com/jacinto/web/screenshoots/enclase.jpg

http://www.toodaim.com/jacinto/web/screenshoots/despacho.jpg

http://www.toodaim.com/jacinto/web/screenshoots/enjungla.jpg

http://www.toodaim.com/jacinto/web/screenshoots/entemplo.jpg

Any Concepts:

http://www.toodaim.com/jacinto/web/concepts/loro.jpg

http://www.toodaim.com/jacinto/web/concepts/egiptoreg.PNG

http://www.toodaim.com/jacinto/web/concepts/jacintoyo.jpg

http://www.toodaim.com/jacinto/web/concepts/parasa.JPG

astrologo
30-11-2007, 11:29 PM
The images looks great!

How many graphic artist do you have?

What tecnologies are you using?

3ds max, or other programs?

How many polys have the models, and what size have the textures?

Totemgames
30-11-2007, 11:37 PM
Thanks.
We have 4 artists graphics, among modelers and cartoonists, however most of the work 3d makes Vincent Hurtado (vicentertainment).
We use 3d studio, photoshop ...
Textures, mostly 256x256 and 560x560.
As for polygons use 5000 for Jacinto, and about 400 or 4500 in the other characters.

vicentehurtado
30-11-2007, 11:45 PM
Yes, thanks Asensio.
I do much of the work 3d, it is true, but we have a great team that allows me to do easier.
With them for my work is very simple.

Noone
01-12-2007, 12:01 AM
heh, I recognize some of these screenshots... You were seeking for a programmer, right? Have you found him?

Totemgames
01-12-2007, 12:10 AM
Yes, thank God we found a good programmer. Finally everything will be in 3D real.
Although we can not say his name, but I can say that is a big Spanish company devoted to the world of video game. Jacinto Jones used his professional engine.

Noone
01-12-2007, 12:22 AM
There're not so much professional adventure Spanish companies as far as I can remeber. :-) All of them have done nice jobs. So congratulations!

Totemgames
01-12-2007, 12:35 AM
Really, this company has not programmed any graphic adventure classic. But if they have about 10 games on the market.
In other features.

Noone
01-12-2007, 12:47 AM
Well, at least you'll have a good support. :-) And they'll have their first adventure. Maybe they will like it (I mean, making adventures).

Totemgames
01-12-2007, 12:53 AM
Of course, this is a symbiosis. We need to have the backing of a strong group to carry the project forward. And we count on its powerful engine.
And they brought a lot of time trying to schedule a graphic adventure, as they never have done before. They liked the idea a lot of Jacinto, his graphic style and his Story, so we decided to join forces, to take something of a high quality.