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View Full Version : Diablo III Patch 1.0.4 – v.1.0.4.11327



VampAurora
08-09-2012, 01:22 AM
Patch Features

New System: Paragon

Patch 1.0.4 introduces a new max-level progression system called Paragon. When a hero reaches level 60, experience earned will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.

Legendary Item Improvements

Significant changes have been made to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items in 1.0.4 are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair. (Please note that these changes will only impact Legendary items that drop after the patch 1.0.4.)

Game Difficulty

A large number of changes have been made to the game's difficulty to support the intent of playing efficiently, rather than overcoming an obstacle. The difficulty gap between normal monsters and Rare and Champion packs has been reduced, and drops from normal monsters has been increased substantially to compensate. The enrage timers and "heal to full" mechanic of Rare and Champion packs have also been removed, and we've lowered repair costs of high end items by approximately 25%. Additionally, a wide and varied number of class buffs have been made to help promote build diversity.

General

New System added: Paragon Levels

♦After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
♦There are 100 total Paragon levels to be earned
♦Each Paragon level will reward you with:

-Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
-3% Magic Find and 3% Gold Find


♦In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.


♦Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60

♦Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find

♦Magic Find and Gold Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)

♦Magic Find is no longer averaged among all players in a multiplayer game

♦Players can now disable or enable music in the Sound Options

♦Additional Sound Options including Sound Output and Speaker Setup has been added

♦A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

♦Town healers will now instantly heal players when clicked on

♦Dye colors have been slightly adjusted

Achievements

Bug Fixes

♦The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
♦The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
♦The "Kill Diablo" criteria for the achievement "Death From Afar” has been removed

Auction House

♦Auctions can now be cancelled at any point so long as they do not have any active bids
♦Number of "Preferred Stats" allowed per search increased from 3 to 6
♦Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
♦"Minimum Damage" has been replaced with "Average Damage" as a searchable stat

♦Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage)/2

-For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage.

♦Stat increases which come from slotted gems are no longer taken into account when searching for equipment
♦Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
♦The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
♦The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
♦Description text has been added or improved for several error messages

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For the rest of the changelog please check: http://eu.battle.net/d3/en/blog/5691275/Patch_104_Now_Live_-22_08_2012