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View Full Version : Ti ginetai me auton ton tipo?



electro
25-07-2010, 08:06 AM
Einai kapoios sto eleos k sto clan nol k me kapoio programma spammarei apisteuta grigora gemizontas to chat toso grigora pou den prolavaineis na deis tpt kante tou ban ip i kati telospantwn!!!

Captain.Iglo
25-07-2010, 11:01 AM
A long standing issue on Battle.Net are clan wars and flood bots. Back in the day, TelNet clients roamed the channels for a variety of reasons. They were used to spam, flood, and attack a channel at will, moderate and protect, or provide simple services for clans and users. Blizzard has since then removed them from Battle.net. They were easy to use because you didn't require a CD Key to spam a channel. Since their removal, black hat programmers have found new ways to destroy a channel, including the use of mass Starcraft accounts (which would also require them to purchase hundreds of generated keys from item stores at a cheap price), and proxies to cloak and change their IP address'.

Anybody who has been affected by this knows the difficulty of dealing with the issue. You yourself have to download a bot for protection, buy one or more CD Keys, and, in turn, you're likely unable to combat the hundreds of accounts joining your channel at super fast speeds. For the most part, they come and go so fast that you and even your bots are unable to respond. Its absolutely ridiculous. You have an OP channel or a Clan channel for a reason. So you can moderate, but Blizzard has made this near impossible due to their lax system and poor support for issues like these.

- A channel caps at 40 users: the bots load the channel until nobody else can join.
- A legit user can be temp banned for spamming, well, as it turns out, you can also be banned for banning too fast.
- They can flood the channel so quickly, you literally can't see your own messages fly by.
- Every time the bots connect to battle.net, they create a completely new username as a workaround to a ban.

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Solution: Give channel moderators the ability to lock out an entire game, or expansion/non expansion of a game, from their channel.

1. This would remove the need for mass banning. Channel's have ban limits which can easily be filled by spam bots. By blocking the game they spam with, you make their attempts at spamming the channel completely redundant.

2. This would reduce the amount of traffic on the servers by stopping channel flooding.

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Solution: Require a captcha during the account creation process.

1. This is something that could easily be implemented into each game. Its a feature that has been widely available all across the internet for many, many years. Yet Blizzard has failed to incorporate it into the battle.net system. Even the forums website has a captcha before you can post.

2. This would reduce stress on the servers as hundreds of thousands of randomly generated accounts that will never be used again won't be created anymore. This also means that they won't expire anymore and the server won't have to remove them.

3. Randomly generated accounts are also used in the spamming of Diablo II games and public channels. This won't completely eradicate the spam in the games and channels, but it likely will reduce it, removing more stress from the servers.

http://forums.battle.net/thread.html?topicId=22049842143&sid=3000

wtfmejt
25-07-2010, 03:32 PM
taktopiithike to thema afto