Gruufhai
03-02-2009, 05:20 PM
Hi, I've been playing Storm only in the last few days and want to share some of my experience I made with him.
First, to me it is the most fun hero ever, getting the most counters on Bloodstone I ever had, and maybe the most imba hero, too.
He's weak early and midgame since his bread & butter skill Ball Lightning (the ulti) needs a shitload of rocket fuel, and he does not have the pool early/mid to escape any encounter.
Later on, he only has to fear disables. Long or lots of disables. Night Stalker's silence during night turned out to be a real pain.
My skill build aims for maximum fuel regeneration, and a good farming skill is recommended. Storm without items is nothing special. Storm with the right items is an (almost) mapwide killing machine. Since you have to farm a lot during the first 30 minutes, it would be good to lane up with some supporter who does not need to get so much gold. Being solo is great, of course, but there are other carry heroes which need the levels more than Storm. Storm just needs items.
First item should be Bloodstone, with or without Boots. Not because you might kill so much in early-mid (you won't), but because you need the pool and regen. Storm is low HP, so take care. If you cannot get your Bloodstone around minutes 15-25, you probably farm too bad for the following build.
Alright, we have Bloodstone, maybe Boots. Now go for Orchid. Orchid helps a lot in getting kills, and there should be a few counters on the Bloodstone then. Even more, Orchid is easy to buy, increases fuel and fuel regeneration. And that's all what Storm is about!
Farm hard. Jump into bigger creepwaves with the right angle, hit once, summon a Remnant and liquify them all. Creep neutrals, creep as much as you can, and have some hundred mana left to escape.
Bloodstone, Orchid, Boots - until the rest of the game, keep building Guinsoo's. Sounds crazy, but works well. When you have three Guinsoo's, sell your Boots, buy another Ultimate Orb, and complete your fourth Guinsoo at the Secret Shop.
If you want to kill their windwalkers, you may have a Gem instead of a fourth Guinsoo.
Some final rough stats:
2.5k HP
3.5k fuel
400 dmg/hit
78 mana/s plus Bloodstone counters
This is enough to travel about a 3/5 map. And a few seconds later, you can fly again.
Since you'll be raping the opposing team in the most annoying way while being low on HP, you'll be focused by them whenever they can. So be quick in getting in and getting out. Try to get a feeling for how much mana it takes to make a certain jump, and try to have enough for a quick pullback, if your victim is getting help. Oh, if I didn't mention it yet, Storm is a great sologanker, like Mirana or Nerubian maybe, yet way more mobile.
You can have up to three Remnants at once on the map, which last for 14 seconds or so, use them as wards.
I really think Storm is too strong, although he has his weaknesses and can quickly become a victim in teamfights. So I expect him to be nerfed in the next version, probably with a cooldown for his ulti.
So, if you haven't yet, try Mr.Everywhere out before it's too late ;)
First, to me it is the most fun hero ever, getting the most counters on Bloodstone I ever had, and maybe the most imba hero, too.
He's weak early and midgame since his bread & butter skill Ball Lightning (the ulti) needs a shitload of rocket fuel, and he does not have the pool early/mid to escape any encounter.
Later on, he only has to fear disables. Long or lots of disables. Night Stalker's silence during night turned out to be a real pain.
My skill build aims for maximum fuel regeneration, and a good farming skill is recommended. Storm without items is nothing special. Storm with the right items is an (almost) mapwide killing machine. Since you have to farm a lot during the first 30 minutes, it would be good to lane up with some supporter who does not need to get so much gold. Being solo is great, of course, but there are other carry heroes which need the levels more than Storm. Storm just needs items.
First item should be Bloodstone, with or without Boots. Not because you might kill so much in early-mid (you won't), but because you need the pool and regen. Storm is low HP, so take care. If you cannot get your Bloodstone around minutes 15-25, you probably farm too bad for the following build.
Alright, we have Bloodstone, maybe Boots. Now go for Orchid. Orchid helps a lot in getting kills, and there should be a few counters on the Bloodstone then. Even more, Orchid is easy to buy, increases fuel and fuel regeneration. And that's all what Storm is about!
Farm hard. Jump into bigger creepwaves with the right angle, hit once, summon a Remnant and liquify them all. Creep neutrals, creep as much as you can, and have some hundred mana left to escape.
Bloodstone, Orchid, Boots - until the rest of the game, keep building Guinsoo's. Sounds crazy, but works well. When you have three Guinsoo's, sell your Boots, buy another Ultimate Orb, and complete your fourth Guinsoo at the Secret Shop.
If you want to kill their windwalkers, you may have a Gem instead of a fourth Guinsoo.
Some final rough stats:
2.5k HP
3.5k fuel
400 dmg/hit
78 mana/s plus Bloodstone counters
This is enough to travel about a 3/5 map. And a few seconds later, you can fly again.
Since you'll be raping the opposing team in the most annoying way while being low on HP, you'll be focused by them whenever they can. So be quick in getting in and getting out. Try to get a feeling for how much mana it takes to make a certain jump, and try to have enough for a quick pullback, if your victim is getting help. Oh, if I didn't mention it yet, Storm is a great sologanker, like Mirana or Nerubian maybe, yet way more mobile.
You can have up to three Remnants at once on the map, which last for 14 seconds or so, use them as wards.
I really think Storm is too strong, although he has his weaknesses and can quickly become a victim in teamfights. So I expect him to be nerfed in the next version, probably with a cooldown for his ulti.
So, if you haven't yet, try Mr.Everywhere out before it's too late ;)