- Attack Speed bonus on weapons and armors have been reduced by 50%
- High-end items now can drop in earlier acts (see notes for numbers)
- Some key class changes (check them out)
- Repair costs increases for items level 53-63
- Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
- Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
- Weapon racks will no longer drop weapons 100% of the time
- Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
- Blacksmith crafting has been reduced by 50% to 75% (for level 1-59) and cost to level by 50% with many other changes
- Various boss changes can be found at the end, such as new enrage timers.
- Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
- Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
- Fixed a position desync bug ,aka "rubberbanding", that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resourc
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